

Source: Player Counter Supercell funding (total) Year Sources: Recode, Supercell Clash of Clans most popular countries (%) Year Note: Supercell has not disclosed user figures since 2016, when it announced 100 million users on all four games Source: Sensor Tower Clash of Clans users Year

Clash of Clans generated $722 million revenue in 2019, a 27 percent increase year-on-year and its first increase since 2014.We have collected data and statistics on Clash of Clans and Supercell. Supercell does not appear to be finished with updates to the game, which may entice new gamers to try it out. In less than week, it had increased player spending by 2.5X, with Clash of Clans players spending $3.9 million per day. The Gold Pass increased Clash of Clash revenue for 2019, the first time it had reported a revenue increase since 1014.Ĭlash of Clans may not be as popular as it was in the mid-2010s, but it is still one of the highest grossing games on iOS and Android. On the first day alone, the app was one of the highest grossing on both iOS and Android in 46 countries. In keeping with his words, SuperCell added their own season pass in 2019 called the ‘Gold Pass’. This guide gives an overview of those changes and how to overcome the timer challenge. Privacy is center stage in app marketing with iOS 14 changes.
